Some new classes were included and the drip of some gorgeous new armour – the biggest pull in any Destiny 2 expansion – had a casual Destiny 2 fan foaming at the mouth. It would appear that finally Destiny 2 was going to be shaken up in a brand new way. It’s neon all over, with rays being traced up and down the joint. ![]() The city of Neomuna (somewhere that, bizarrely, they’ve never discovered before) is alive with a Cyberpunk-ish colour palette. The level design wasn’t just endless viaducts and colourless corridors. Then Lightfall was revealed, and suddenly it felt like a new dawn for Destiny 2. Every pack has been at least good, but never great – The Witch Queen being the game’s true standout expansion that still felt at odds with itself in certain moments. There’s an obvious blueprint which each content pack works from and it’s difficult to imagine Bungie straying from their righteous path. ![]() Once the initial story was over, it never really got any better. It’s bizarre that the sequel landed nigh-on six years ago, and since then the endless stream of content has to be admired, but there’s never been such a shake-up in the mechanics, the level design or the batshit-miserable narrative that has got me hugely excited to head back to the tower and open up some shiny new engrams.Īs you’re probably aware I’ve reviewed every one of the game’s DLC packs and sadly none of them ever really reached the lofty heights of the base game itself. The Finger Guns review:ĭestiny 2 at this point feels older than I do. An excellent Raid can't save Destiny 2: Lightfall from feeling like just more of the same.
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